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TCG Card Shop Simulator Give Bonus: Temporary Speed

Use tcg card shop simulator give bonus to improve employee speed for the day, understand the extra payment, and choose between bonuses and task training.

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01

Give a bonus for a temporary speed improvement

Use the Give Bonus control in employee management on a hired worker to pay for a temporary improvement to task speed. The effect resets at the end of the day, while permanent task skill improves through repeatedly doing the relevant work.

02

Apply a bonus where faster work will help

  1. Identify the checkout or restocking task currently holding up sales, giving the bonus a specific problem to solve.
  2. Check for blocked aisles, missing stock or poor task priority so you can recognize an obstacle that a speed boost will not resolve.
  3. Assign the worker to the job your shop actually needs, ensuring that any temporary speed improvement benefits the relevant task.
  4. Open employee management for the hired worker you want to boost, giving you access to that employee's Give Bonus control.
  5. Use Give Bonus to make the additional employee payment and apply the temporary improvement to task speed.
  6. Reassess the original bottleneck before spending more, using the result to judge whether another temporary boost is worthwhile.
03

What the payment changes during the working day

Community explanations describe each bonus as roughly one additional effective skill level, reducing the applicable action delay by another 7%. They describe up to three bonus applications per day, with the temporary effect resetting at the end of the day. Read that percentage as an action-delay modifier rather than a promise about the shop's total sales or income.

Giving a bonus is an additional employee payment. Decide whether the work it helps complete justifies that extra operating expense, especially when you are considering it simply because an employee looks slow. A useful payment should address work that can actually happen in the shop's current conditions.

04

Read bonuses, stars and speed labels separately

Employee informationWhat it means
Give BonusAn extra payment that applies a temporary task-speed modifier for the working day.
Task experience and starsRepeated relevant work develops permanent task skill, with community explanations describing yellow and then red star levels.
Slow, Normal, Fast and Very FastThese labels reflect initial worker speed before training and bonus modifiers.

A bonus does not automatically purchase a permanent star upgrade. For lasting improvement, keep the worker carrying out the relevant task so that task experience can accumulate. When judging an employee, consider that training and temporary bonuses modify performance beyond the initial speed label.

05

Choose between a bonus, more practice and reassignment

Pay a bonus when a temporary checkout or restocking bottleneck is costing sales and the additional pay makes sense. This is most useful as a response to a clear workload problem. Avoid making the payment a routine reaction before checking what is preventing the employee from helping.

Choose regular work when your goal is lasting task improvement. Repeatedly carrying out the relevant job is the route to permanent skill progression, so continued practice serves a different purpose from a temporary paid boost. Base the assignment on the work you want that employee to develop.

Change the assignment when the worker is doing a job that does not address the current bottleneck. Faster actions on the wrong task may be less useful than moving the employee to the job actually needed. Reassignment is a practical choice before paying for more speed.

  • Clear a blocked aisle before paying for quicker actions that the worker cannot reach.
  • Resolve missing stock before treating a restocking problem as a lack of employee speed.
  • Correct task priority before boosting an assignment that is not helping the current sales bottleneck.
06

Judge the bonus by the problem it solves

Before using the control, give yourself a concrete reason for the payment: checkout needs help, restocking is delaying sales, or another temporary workload problem needs relief. Afterward, look at whether that problem has improved. This keeps the decision tied to useful work and makes it easier to choose between further spending, continued training and a different assignment.

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